MEDA201 Assessment 1 – Playing With Physical Film

 

The purpose of this exercise was to introduce and experiment with physical 16mm film in our art. Holding the video in my hands was something new to me, I really feel like this experiment gave me an appreciation for how far videomaking has come.

While researching I enjoyed the physical manipulation of Len Lye’s “Kaleidoscope” but was drawn more to Morrison’s recycling of damaged footage. The section of my film combining the car, canoe and pink water effect was satisfying.

My final edit became more of an assemblage of experiments in rhythm, through colour and presentation, than a coherent piece. finding a strip of film that had a shot over 5 seconds long was difficult. Stretching the video to one minute was a struggle in itself, I feel I ended up with some parts being too busy, with the colours, scratching and multiples windows at once. It’s obvious that near then end my creativity fell off.

I attempted to create a beat with the colour and the playback at the same time(The reason it looks kinda busy) which worked well, but I feel like longer clips might have helped to avoid repetitiveness and allow for longer beats in the image.

This experiment was fun, and has already inspired ideas for my 3rd assessment.

 

 

MEDA 102 Digital Coding Assignment

In my sketch I tried to use the perlin noise function in processing to replicate images of highways under long exposure  where the yellow and red lights of the cars blur into moving lines that wrap and weave into each other. I chose to leave the background white as the lines lost the glowy effect.

 

void setup() {
size(800, 400); background(245);
noFill(); strokeWeight (0.5);
//noLoop();
 frameRate(60); //code refresh rate
}
float movement = 0;
float perlinResolution = 600;//affects the amplitude of the lines
float radius, resolution = 400;
float t= 0;

void draw() {
 PerlinNoise2();//redder lines
PerlinNoise();//yellower lines
PerlinNoise3();//red lines 2
PerlinNoise4();//yellow lines 2




}

void PerlinNoise() //yellower lines
{
for (int lineCount = 0; lineCount < 700; lineCount = lineCount + 25) //changes spacing and number of lines 
{
beginShape();
for (int i = 0; i < 800; i = i + 30) {//changing the i + affects the number of lines
 stroke(random(220,255),random(200,255),random(200));
vertex( i, noise( i / perlinResolution, lineCount / perlinResolution) * 300 );//draws the lines. chnges the spread
}
endShape();
}
}

void PerlinNoise2() //redder lines
{
for (int lineCount = 0; lineCount < 440; lineCount = lineCount + 7) //changes spaing and number of lines 
{
beginShape();
for (int i = 0; i < 800; i = i + 4) {//changing the i + affects the number of lines
 stroke(random(220,255),random(100,200),random(200));
vertex( i, noise( i / perlinResolution, lineCount / perlinResolution) * 300 );//draws the lines. chnges the spread
}
endShape();
}
}

void PerlinNoise3() //redder lines bottom
{
for (int lineCount = 0; lineCount < 300; lineCount = lineCount + 7) //changes spaing and number of lines 
{
beginShape();
for (int i = 0; i < 800; i = i + 4) {//changing the i + affects the number of lines
 stroke(random(220,255),random(100,200),random(200));//makes the lines
vertex( i, noise( i / perlinResolution, lineCount / perlinResolution) * 500 );//draws the lines. chnges the spread
}
endShape();
}
}

void PerlinNoise4() //yellower lines bottom
{
for (int lineCount = 0; lineCount < 700; lineCount = lineCount + 25) //changes spacing and number of lines 
{
beginShape();
for (int i = 0; i < 800; i = i + 30) {//changing the i + affects the number of lines
 stroke(random(220,255),random(200,255),random(200));
vertex( i, noise( i / perlinResolution, lineCount / perlinResolution) * 500 );//draws the lines. chnges the spread
}
endShape();
}
}

MEDA102 – Analogue Coding

Original

^My original idea that I based my instructions around^

 

My Instructions:

  • Read the entire instruction before executing
  • Blue and pink highlighters can be substituted by markers of any colour
  1. Using a pencil, trace a line around our hand that stops & starts at the wrist. Afterwards, connect the start and stop points with a line.
  2. Cut out the trace of your hand.
  3. Cut the hand in two. The cut should be one straight line.
  4. Take the halve that has the most fingers and place it on an A3 piece of paper.
  5. Tape down the hand. The tape should be on the edge with the cut.
  6. Using a led pencil & a ruler, draw a line that follows the edge of the cut in the hand, that crosses the whole page
  7. Alternating blue and pink highlighters, draw irregular lines(without using a ruler) perpendicular to each other. Go until that entire side of the page is full.
    • It should be the side with the hand.
    • Holding the highlighter horizontally will help with drawing over the hand.
  8. Remove the hand and tape
  9. Erase the line from step 6

 

Three successful results:

CodySerayahClaire

 

In my instructions I was trying to recreate Sol LeWitt’s wall drawing 797‘s generation of layers and movement from repetition.

Originally I wanted the layers of lines surrounding the hand, rippling like some psychedelic album art,  however it proved too difficult to express the appropriate width between the lines, and the task of filling the entire A3 sheet would take far too long. I figured that by cutting the hand in two I could halve the workload, and add more aesthetic, while adding another way to vary the interpretation of the instructions: I hoped the location of the cut would vary between attempts. I ran into a problem with this, where there was a chance that the person attempting would use a part of the hand that wouldn’t be recognisable, so I added the “half with the most fingers” instruction.

Instructions I used like irregular and perpendicular were used to structure the direction and movement of the lines, but I actually found that people reading the instructions slightly wrong, gave a nicer interpretation. e.g. The in the first result above, they followed the instructions exactly how I intended, but gave a result that wasn’t the most appealing.